Don't Be Dumb
Don’t Be Dumb
Dive into the universe of the new album Don’t Be Dumb by A$AP ROCKY through a playable virtual experience developed by Harmos.
No pause here. No hesitation. Stay focused. Don’t Be Dumb.
Gameplay
The concept is simple to understand, but difficult to master. You control A$AP Rocky on his concert stage, facing an electrified crowd. Objects appear continuously on screen, at an increasingly intense pace. Your objective is clear: collect as many bras as possible, the symbol of score and performance.
But be careful: not everything that shines is worth grabbing. Bombs, moving lasers, and trap objects constantly disrupt your flow. One mistake can change everything. On the other hand, every good reflex brings you closer to the perfect score and pushes you further into the game.
Music & rhythm
The music plays in the background throughout the entire session, but it’s not there for decoration. It dictates the tempo of the game. The rhythm directly influences speed, sound peaks increase difficulty, and the musical flow pushes the player to react faster and faster.
Game objective
The goal is simple: go as far as possible. Achieve the highest score, chain perfect reflexes, stay alive despite the increasing intensity, and enter a state of total flow.
The Harmos experience
Don’t Be Dumb embodies the vision of Harmos: creating a new cultural format where music becomes playable. No passive clips. No static content. But an interactive experience, driven by music, where the audience becomes an active part of an artist’s universe.
Harmos allows artists to transform their projects into games, worlds, and living experiences, and to create a stronger, more lasting, and more engaging connection with their audience.
Don’t Be Dumb: play now
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | HarmosGames |
| Genre | Rhythm |

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